Accidentally copying a value containing a lock may cause both copies to work incorrectly. Generally, such values should be
referred to through a pointer. A lock here means a type implementing sync.Locker, such as sync.Mutex
or sync.WaitGroup.
Example:
type SafeInt struct {
m sync.Mutex
i int
}
func (s SafeInt) Inc() { // mutex is copied
s.m.Lock()
s.i++
s.m.Unlock()
}
After the Add pointer quick-fix is applied:
type SafeInt struct {
m sync.Mutex
i int
}
func (s *SafeInt) Inc() {
s.m.Lock()
s.i++
s.m.Unlock()
}